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Critical analysis, technical notes, and creative thoughts from the Digital Practices workshop.

Semester 2

Week 22: Troubleshooting

Created: March 26, 2026

We had to systematically troubleshoot technical or design issues within our interactive platform, while ensuring that our research question, collected datasets, and module literature are embedded within the final portfolio.

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Week 19-21: Practice and Project Demonstration

Created: March 19, 2026 | I had to urgently travel home to Kuwait as it is required for my residence visa there. On the day I landed in Kuwait, the airport was attacked by Iran as a consequence to the rising geopolitical tensions. Hence, my return was delayed by 3 weeks and I missed the workshops. However, I was in constant contact my my group members and diligently carried out my duty as their project leader.

We develop our practice by viewing our research through two distinct creative lenses: Practice That Represents and Practice That Responds. Then we present the current iteration of the project to a peer Feedback Team, actively seeking constructive critique on both the technical execution and the theoretical alignment of the work.

Week 18: Sensory Mapping

Created: February 26, 2026

We were introduced to sensory ethnography, which is the idea of researching the world through how we physically inhabit and perceive it, rather than just what we can see or count.

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Week 17: Digital Methods and Data

Created: February 19, 2026 | Unfortunately I missed this workshop as I caught a severe case of strep throat.

We should focus on developing a clear research question and consider the kinds of data we need to answer those questions.

Week 15-16: Defining Your Topic

Created: February 12, 2026

We brainstormed topics and ideas that we would like to explore for our digital artefact. We tried to make a connection between those topics and the project brief we had chosen. We also formulated an action plan and a reading list to further define our topic.

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Week 14: STARTING THE GROUP PROJECT

Created: January 5, 2026

Yay! Today we met our randomly assigned group mates :)

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Semester 1

Week 10: Interactive Games and Narrative

Created: December 5, 2025

Focused on building a branching interactive narrative game using Twine.

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Week 9: CREATIVE HACKING, SENSES AND BODIES

Created: November 28, 2025

Understand the hardware behind digital media by engaging in "creative hacking" with Arduino microcontrollers.

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Week 8: Digital Ecologies in practice

Created: November 21, 2025

Perform a practice-based investigation into the human-food ecologies of Leeds' historic Kirkgate Market by adopting a "digital ecologies" approach.

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Week 7: Identity and Generative AI

Created: November 14, 2025

The primary objective of this workshop is to explore the co-construction of personal identity within a Generative AI environment.

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Week 6: Identity, algorithmic identity and data

Created: November 7, 2025

Demystify the social media "black box" by tracing the lifecycle of our personal data through three critical stages: our initial input, the algorithmic output of our digital profiles, and using the Sumpter's matrix to process like an algorithm.

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Week 5: Data Visualisation

Created: October 31, 2025

Presented the collected data from Workshop 4 in a visually understandable format using Microsoft Excel.

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Week 4: Data and data analysis

Created: October 24, 2025

As a team, we developed a strategic approach to data collection for a class scenario, utilizing Microsoft Forms. This included carefully determining the target data and implementing methods to ensure the process was non-intrusive to participants.

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Week 3: Web scraping

Created: October 17, 2025

Learnt how to scrape data from websites using WebScraper.io tool while observing the moral and ethical implications of data collection.

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Week 2: website setup

Created: October 10, 2025

Getting to grips with HTML, CSS, JavaScript and setting up my website domain.

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